Posted by Reverse on 05-30-17
Over the past week or so, I've had a problem in my head that I thought was interesting to think about. How can maps be generated randomly so that the landmasses look like... well, landmasses.
Got started on a rough prototype before work today. Here are some of the landmasses (and one archipelago) generated by the first version. The coast lines could look a lot better. They always either look too smooth, or too jagged. I think that's a matter of playing with numbers, though.
I'll probably mess with it some more after work.
Posted by Reverse on 04-27-17
I've finally reached the end of the semester. Well, for the most part. I'm still looking ahead at finals, but the Kinect project that I spoke of is now, more-or-less, finished. I believe I'll be going back at some point during the Summer to help set up the machines, but the games that I created met the specifications and requirements asked by the client.
I want to include the work in my portfolio, but I'm not exactly sure what I'm allowed to share, and what I'm not. Ideally, if the paper gets accepted, I'd love to link to that. At the very least, I plan to upload a video demonstration of the software.
Posted by Reverse on 02-22-17
First off, it's been a while since I've updated the blog. That's mostly because I haven't had much time to work on my own projects lately. The crux of my efforts have been towards my capstone project required for graduation. The project itself is kind of interesting, and is in collaboration with the sports science department at my school. I've been working a lot with Microsoft's Kinect, and learning its API, and due to unfortunate circumstances surrounding this project, I've had to pick up the weight for an additional two team members besides myself. The good news is: the project is coming along well, and not only should my grade be good, we're hopeful that a publication may be in the cards, for the future.
When everything is done, I'm going to add this project to my portfolio, but in the mean time, I've added a bit more code to my code snippets page. It's some basic (but useful) code for comparing poses in Kinect based on the cosine similarities of the joint positions. This is a widely-applicable technique, and not one that is unique to our project, so I saw no reason not to share it.