About Me

My name is Chris. I'm a graduate student of Computer Science at UMASS Boston. My academic research is related to graphics, computer vision, and human-computer interaction. Hair and liquid physics and rendering are especially interesting to me, as are the concepts of machine learning, data mining, and artificial intelligence. I'm also a hobbyist game developer.

My language of choice is C++, but I'm also capable of coding proficiently in C, C#, Python, and Java. I've dabbled here and there with different platforms and technology, from using Java to create Android apps, to doing some 65816 assembly tests on the SNES in order to better appreciate and understand how games from that error were created. So far, nothing has been as enjoyable for me as C++ (although I'd take Python for data parsing any day.)

My interest in game development comes from playing games such as The Legend of Zelda, and the classic Final Fantasy titles. Some of my favorite games, and ones that have influenced my view of game design include: Ocarina of Time, A Link to the Past, Final Fantasy VI, Final Fantasy X, Kingdom Hearts II, Super Mario Bros. 3, Persona 4, Super Mario RPG, and Beyond Good and Evil. I've been exposed to an enormous number of games that I've liked though, from a wide variety of genres.

As an aside, I am an avid Magic the Gathering player. As another aside, I have a deeply-rooted interest in Japanese visual kei music, a subject on which I maintain a blog.

- Chris